


Nice way to see what a node is supposed to do. Just bought this asset and realy like the look and feel of it. We don't thing so, Animation can only be done manually or automaticaly, Shadero only generate a Shader file. You can add as many as effect and texture on a single shader, it's look like those kind of animation need some work but it's not impossible. if the number is greater, the light effect will be more intense.Īdd that extra light on the original color value.

I don't know if you are familiar with the HDR system, if not, the HDR work basically like this.Ġ = black 1 = white, >1 = is set to HDR mean that a bloom effect can be done on that pixel because the light is greater. (Remember, your camera need to be set to Projection : Perspective)Ģ) In HDR, light mean something different Like a 3D object, if you move the HUD, you will have the same sort of effect. In other word, you can work in 2D on a 3D world if you think like a 3D Plane object.ġ) Yes, it's like that, you should just setup the gameobject for example like this The difference is that on the Sprite from the GameObject use "Sprite Renderer" instead of a Mesh Renderer. It really helps.ĭo not worry, working in 2D in a 3D world is quite simple.Ī Sprite is basically like a 3D plane object. Or maybe I`m just talking rubbish.Īgain, many thanks for your answer. Is it possible to link the animations inside the shader with events or triggers? I was thinking some sort of Playmaker actions. Animation wise, UVs and the spritesheet are the only form of animation? I was thinking if s possible to animate a thick dot along a line depending of some events or triggers.Ģ. They are not only instructive, but I think they are the best form of advertisement. Maybe the terms in the 2D world are a bit different. You mean the "RGBA Add Value" node? To me, light means a 3D light. What do you mean? Add a separate flat object/polygon/plane and move it forward a bit? Or tweak the z axes settings in the Shader Editor? I'm a 3D guy, I have some experience with ShaderForge or ASE but I don't have much experience with sprites and 2D games.ġ."You should add layer and move the z axes of each layer", "if you set up well the sprite with the Z axis,". Shadero Sprite is available here : !/content/97406 Beautiful and fast, it creates many astonishing effects with the several premade and fully optimized node effects.Īs we made with the 2D effect from 2DxFX, Shadero will increase the number of premade effects in every update. Shadero was made to be a real production time saver. Shadero Sprite is a real time node-based shader editor. After the release of Camera Filter Pack, 2DxFX and Camera Play, we are proud to present our first Shader Editor called Shadero Sprite.
